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<Rhaegar|afk> Hi all, and welcome to the second omgrawr.net devchat. Today we have some of the developers from CCP games to answersome of your questions. Welcome to you all :)
<Hammerhead> someone ask some QA and forum questions so Valar and t20 get to answer questions
<kieron> Thanks to you and the rest of the OMGRawr team for having us, Rhaegar
<Oveur> and thanks for all showing up :)
<Hammerhead> Hello everyone, I'm here for comic relief while Oveur is typing answers
<Hammerhead> ;-)
<Oveur> Oh, and I'd like to point out so I dont have to answer this tomorrow on the forums, that this is a dev chat, not an interview. There are no pre-prepared answers and we do fool around, because thats just how weare. Oh, and my typing skills suck, so answer dont come quick ;)
<Hammerhead> no other devs are going to say hi?
<t20> i'm shy.
<LeMonde> me too
* Oveur slaps TomB around a bit
<TomB> hi
<Hammerhead> you should see how often Oveur has to type backspace key during meetings ;-)
<TomB> sroyy killing stuff
<Valar> HALLO I AM VALAR
<[QT]omgrawr> Please PM your questions to the [QT]s, people :)
<Hammerhead> Hammerhead is the only drone you need ;-)
<Hammerhead> (this is the commic relief I was talking about)
<Hammerhead> comic has 1 m
<Oveur> We'd first like to get out all the current mining drones and the tech 2 drones. We have our hands full for the next patch, but if we have sometime to spare, we'll see if we can get some of the current ones out
<Oveur> regarding ice mining drones, ice is strictly with ice harvesters so no ice drones
response: #186
+76-
hopefully soon
<Oveur> We're doing a number of things to make 0.0 more interesting, especially infrastructure wise, where you'll see a new addition in the nextpatch
<Oveur> we're also increasing commander and officer spawns, adding blueprint copy drops to officers and high level complexes and introducing newitems which are only available in 0.0 such as the pirate implant sets
<Oveur> we have in the works to enable trading and escrow from conquerable stations, which hasn't been possible so far because you can limitaccess to the station, but allowing access to the deliverables window fromoutside the station solves that
<Oveur> system sovereignty is getting more direct benefits in the next patch too, especially when regarding infrastructure
<Oveur> regarding trade routes, we have been looking into it but havent invested enough time into overhauling the whole trade route sytem,but adding new commodities as specific 0.0 can be a possibility
<Oveur> but I'd rather see the player markets create trade route profitability from empire to 0.0 or intra-0.0
<Oveur> thats why we want to enable full player trading, and thats why we're focusing far more on player infrastructure than before
<Oveur> there is also the COSMOS project, which is a long term project that creates a landscape in the 5000 solar systems already there
<Oveur> an example of a COSMOS constellation would include some specific mineral or set of items acquired through various ways, which arerequired to build a specific modified ship, module or anything really, whichbears the traits of that specific constellation
<Oveur> ... and continuing, a COSMOS constellation could also house some specific new environments, structures, complexes, agents in space,special pirates etc.
<Oveur> The new world order, which is a long term project more focused on the political and geographical landscape include the changes to thegates and other changes which complement 0.0
<Oveur> But being political, many of its goals is to enable players to fully paticipate in that political landscape
<Oveur> Tech 2 ammo/missiles feature in all cases new angles to its use, other than changes in ammo
<Oveur> *changes in damage
<Oveur> As an example, you could get double damage output, but get a 50% velocity decrease while using them
<Oveur> or some other weird negative effect, like making your ship pink, which scaringly enough might entertain some people in here
<Oveur> but in any case, each will have it's own characteristics making it more complicated to use as well as more effective when used properly
<Valar> (never take Oveur literally) :þ
<Oveur> they will not be in the next patch, since we are adding faction ammo in the next patch along with various other tech 2 stuff (tech 2launchers are in though)
<Oveur> faction ammunition is quite straight forwards, named types which you can get from the major factions and typically give small changes todamage or damage type
<Oveur> Oh, and it will be in the following patch
<Oveur> the tech 2 ammo that is
<Oveur> We have a prototype designed which is now being implemented, we're going to playtest that a bit and see how it works out, and then we'llspill the beans on specifics.
<Oveur> The main thing we see now as defense against it is some amount of predictability, so that if you know where it is now and it jumps, youhave a certain area which he could go
<Oveur> not only that, the current design utilizes a mechanism on the destination which also alerts you of an incoming jumpdrive ship
<Oveur> Other than that, it'll use fuel, it's quite powerful, so I imagine it'll be severily pre-nerfed when released
<TomB> npc hunting is getting good stuff for upcoming patch
<Oveur> we increase the spawn rates of commanders and officers
<TomB> like oveur mentioned, increased spawn rates, more juice to their loot
<Oveur> considerably more juice
<TomB> items that havn't been available through npc hunting before will get added
<Oveur> and of course, there'll only be more of the high end complexes in 0.0
<Oveur> lots of NPC's there
<Oveur> ah yes, and more industrial operations too
<TomB> more of the more
<Oveur> but I think the most interesting is the slight possibility of getting a 1 run rattlesnake from an high level officer
<Oveur> or any other faction ship for that matter
<TomB> & pirate set implant
<Oveur> Our stance on corp theft hasn't changed, we'll continue to give people tools to prevent it, and we always urge players to lock downblueprints and use view access on hangars for manufacturing and researchbut in the end, when you have shared resources, by definition, more than one person has access to it
<Oveur> and when more than one person has access, you are vulnerable to theft
<Oveur> Some argue that this size or that size of theft certainly must be griefing, but compared to how much trouble this is already causing ourcustomers, starting to have some measurement of what is much and whatisn't wont make things better
<Oveur> it'll just make it worse because for some a single omen blueprint is quite as crippling as 4 battleship blueprints is to another
<Oveur> To sum it up, better tools to prevent it, but in the end, we can't and won't replace the trust you put in a person
<TomB> tho it sounds nice and logical to sacrifice fire power for ew by moving these mods to hi slot it would mean that most ships would have ew
<TomB> there are few ships that lack hi slots compared to others and these are mostly the ew focused ships
<TomB> and there are many ships that often have a spare hi slot while you are always sacrificing something in your med slot by using ew
<TomB> weve looked at it multiple times since it was like this back in beta but always more flaws and more work needed with complete shipoverhaul based on that
<TomB> basically saying that its not happening by the current looks
<TomB> ew upgrade modules were being looked at but were skipped in last patch to let it work on its own first
<TomB> but its something easily done in the future
<Oveur> I'd say within the next 3 patches we should have 90% out, or in any case those that we want out as tl2 at all
<TomB> many modules were put on hold because of design issues like the EW modules but there are mostly all behind us
<Oveur> ok, on to Gan's
<Oveur> In general terms, make 0.0 and group activity more interesting by a number of means, making the high level awards currently onlyavailable from agents available elsewhere (like implants and faction ships)and making most level 4 missions considerably tougher
<Oveur> We're also nerfing agents in general by using bigger aggro groups and the missile changes will heavily affect raven usage in missionsbecause the scramblers wont be as easy any more
<Oveur> And note, when I say group activity, I don't necessarily mean PVP, group PVE is also good in my books
<Oveur> as such, bosses and higher level npc's in general won't be soloable
<Oveur> to compensate to some extent there, while their primary purpose is to boost PVP, leadership is getting overhauld
<Oveur> more issues directly concerned with agents, is their rewards. tech level 2 components have been removed and the next step we areconsidering is moving the agent rewards almost totally to LP
<Oveur> so an agent only gives ISK + LP as reward and on LP as bonus reward. Then, instead with 1 offer, you will regularly get a list of offersto choose from. This moves some aspects of the agent cash flow to perishable stuff
<Oveur> Now, the biggest cash cow still remains the bounties and their loot
<Oveur> in that aspect, we look at isk pr. hour pr. person
<Oveur> so one aspect to work with that is more challenging, require grouping and tougher bosses holding the best stuff
<Oveur> this immediately diminishes the isk pr. hour pr. person
<Oveur> another of course is messing with the bounties directly, which can be done in a number of ways, but still isn't on the table
<Oveur> but I'd expect fewer and tougher NPC's that give less bounty compared to toughness, and in all cases are not soloable
<Oveur> warp/web/jamming cruisers are also coming in, in addition to aggro groups in general getting bigger in missions
<Oveur> But basics is, EVE is not a solo grind game, we accept it as a means for players to get into EVE and get a hang of it, but it's not the longterm game, we simply don't want to go that way
<Oveur> and we will do whatever it takes to get it on the right course again, into 0.0 where player corporations, alliances and empires provide theinfrastructure and your day to day tasks
<Oveur> thats what the future of eve is, power to the players
response: #192
+37-
If you are going to make the lvl 4 missions UN-solo-able, can you at least remove the insta-gank of warping into 15km fro a massive group in deadspace where you can lose a BS in under 15 seconds if unlucky. It still has to be achievable or why bother paying for this game.

Rather than screwing up the current lvl 4 agents and missions, why not have the brains to make lvl 5 agents and missions for groups and make ALL of your customers happy.
response: #198
+14-
That's nonsense. PvE has always played a major role in EVE, and should continue to do so. It's other aspects that raise this game above the others.

But to oveur: what is this? I have been playing this game as a loner for almost two years now. I have never had any interest in direct player-to-player interaction beyond the occasional chat, and requesting help of others is not something that I relish in doing. I play EVE because of the huge, living, breathing universe it offers, and other players certainly add to the background flavour. So far I've been able to ignore the extra love you have always had for organised players/player organisations, the exclusive stuff you reserve for them, because there was still enough to make it worth my time.

However, now you quite plainly state that I'm not welcome in EVE anymore. It seems I could as well cancel my subscription now, since future content will be exclusively for player associations, not for individual players. Why? I'm pretty sure I'm not the only player who plays this game as a SP game in a MP universe - are you happily letting all of us go? Sure, I might have seen that one coming, but I'm still very disappointed :(
response: #208
+65-
I would LOVE the whole ISK LP thing. I am so damn sick of hydrogen batteries and planetary vehicles.
response: #215
+115-
dont change the lvl4 agents isk rate per hour

you dont attract people to eve that way and in a long run you going too lose custumers
<Redundancy> I don't think removing textures will ever be on the cards
<Redundancy> I feel a part of the eve experience would be lost if people didn't see the incredible work of the artists because they could playthe text based version
<Redundancy> we've made a lot of progress recently at identifying the biggest performance issues, and we're working on sorting them out so thatyou can play eve with it looking great and running well
<Redundancy> we wanted to make those options available because they made too big a difference to fleet battles not to, but textures aren'thaving anywhere near that effect
<Redundancy> we've got some short term rewrites, like the effects system and some turret fixes that will make a big difference, and we've got alot more things to look at in the future to make things even better
<Redundancy> I fully expect that we'll remove those options as soon as we've sorted out the performance issues associated with them to areasonable degree
<Redundancy> we'll certainly be looking at improving level of detail reductions where the visual effects would not be very affected though
<Oveur> Yes! Totally, not being able to split the reward is directly countering group efforts, and long term, the better agent stuff will notremotely be soloable, so this is quite big for us
<Oveur> But like, think of this in two ways, one is the group splitting rewards in the current infrastructure
<Oveur> but the other is dedicated group/corp agents, based in lower sec space, where you are doing either stuff for the ruling faction (like yourcorp is working for angel directly)
<Oveur> and then all of a sudden this friday night, that corp agents lets you know that your conq. station is going to be assaulted by one of theempires and you better scramble your corp to defend it
<Oveur> so like, we want to put in some nasty stuff
<Oveur> Well, yes and no. Let me tell you about an email I sent today, it's about a prototype which might exchange the current gameplay of instas,in most aspects, removing them, but allowing someone to fit modules toimprove warp accuracy
<Oveur> think like, a navigational computer in a high slot, where you need 6 to warp spot on.
<Oveur> So like, we're toying with ideas, and have been for a long time, because not only does it affect gameplay, but it also takes seriousserver load having 50.000 people with up to 4000 bookmarks handled
<Oveur> whether this one is something we're going to implement, I don't know yet, will we remove it all together? we might, but I'd like to seesome compensation for longer travel than instead
<Oveur> cause there is nothing as boring as seeing your ship jumping 50 systems
<Oveur> I can like, have sex 150 times during that period
<Nebulai> ...
<Rhaegar|afk> >.<
<Oveur> uhm, did I say that out loud?
<TomB> ice mining doesnt come close to that
<t20> tmi ?
response: #211
+-11-
Why not add more database space or limit the amount of active book marks a person can have? This is one "nerf" that would seriously inhibit many peoples play styles. Talk about long jumps try doing it in a barge. Will they be able to fit these 6 mods?
response: #216
+97-
or why not just let people warp to 0m or whatever and let pvpers have a mod that does the job of a mobile warp disruptor, or catch people on the other side of a gate?

There is one problem with removing instas and thats warping to cans if your mining. How you going to address that issue if you remove instas?
<TomB> its not on the plan for upcoming patch but it might get looked at later
<Oveur> Well, if we do something like the nav computers, we probably wouldn't, since currently it's on the schedule to get the mobile warp disruptorsworking properly, releasing the large one, making them all smaller, cheaperand faster to anchor
<Oveur> and the wcs' don't do diddly against a warp disruptor - but there are still cases where loading your lows full with wcs's is just ... silly
<TomB> scrambling using the ew system was tested as some might know but didnt go live but it will get some lookat and test runs in the future
<Oveur> so the areas where you dont have warp disruptor possibilities. To address the effectiveness of them would be more in line than making themhigh's
<Oveur> *so there are areas
<Oveur> exactly, the warp scrambling move to the EW model would make those 5-8 wcs's scenarios worse
<Oveur> at least, that was our goal
<TomB> moving it to hi slots doesnt solve the issue of multple stacked wcs just bcuz players sacrifice fire power
response: #204
+30-
what about different strength wcs's? Powerful ones need a hislot, middle-of-the-road wcs's take a medslot, and the current wcs's use lowslots.That would offer more options I think.
response: #206
+60-
Could u not make ship classed wcs, e.g a battleship one takes 2000 powergrid, cruiser taking 150, no-one should really use frigatre anyway..?
response: #207
+53-
WTF "no-one should really use frigates... are you nuts? Frigates are invaluable.
<Oveur> There is one aspect coming in the next patch that allows more solid claims (the infrastructure one) which I still won't divulge here, it'll be inone of the next sneak peaks for the next patch
<Oveur> it also gives direct benefits for claiming the system, so that it's not only your color on the map. Regarding direct defenses, we're lookingat a number of options, and we know the most wanted thing is some gatecontrol or defenses around gates
<Oveur> but the abuse factor is limiting us quite much there
<Oveur> but, it will be done. some have mentioned constellation based defenses, and I can confirm that this is something we're looking into, that isgiving extra benefits for claiming a full constellation
<Oveur> the COSMOS project will also give far more purpose to claiming certain areas of 0.0, there you would be defending sole rights tosome technology, item or material
<Oveur> and of course, the long term ultimate stuff of the new world order, allowing players to raise security status, getting NPC police and be anempire
response: #191
+55-
How bout adding tools to give 'empire based' alliances to defend themselves from grief wars. Believe it or not ... ALL alliances arent PVP oriented AND always some how get overlooked because of that. You guys have created a wonder game BUT you only cater to one aspect of it WHERE as many players have discovered other aspects of it that appeal to them.

Get your head out of your ass and look at it this way ... hey ... lets pay 50 mil (nominal fee) AND 500 targets just sprout up for me ... increase may gaming fun for next to nothing ... especialy if they are a soft target.
<TomB> think of the missile to be guided to explode in area X where it predicts that the ship will be at
<TomB> the missile does a ( ) boom field
<TomB> a battleship in that boom field will get (( )) so it gets the entire boom
<TomB> a frigate in it ( . ) is a fly but ofcz gets dmg because its in it
<TomB> the faster the ship is moving the harder it is for the guidance to track the area for the explosion
<TomB> ideal would be to do it through real splash damage
<TomB> like i was just asked about
<TomB> this used to be a feature for missiles
<TomB> but the problems caused by this most cool feature is a horror, server perfomance, empire wars, general fear of shooting a missile etc. etc.
response: #185
+111-
Bring back t3h splash damage!!

That was one of the mos dissappointing nerfs ever... :(((
response: #189
+71-
problems caused by this most cool feature is a horror, server perfomance, empire wars, general fear of shooting a missile etc. etc.

Yup, server performance, and fear to shoot missile :D
response: #201
+105-
yeah, I really miss my Rifter blowing up while tacking at 1km because my corpmate got happy with the torps :)
<TomB> the ranges have been updated already (pending update to the test server), it was more importand to get the new missile system out totesting to get feedback on other matters
<TomB> missiles are how ever suposed to be good at long range, cruise missiles for example will be getting a severe increased range
<TomB> but we might be doing the current cruise missile range it through new modules or other means
<TomB> the current light missile range which many have complained about is not the range intended and will get updated tomorrow on the testserver with updates in the thread in the ships & module forum
<TomB> and more launcher changes have also happened which will be posted there also
<TomB> and it will continue getting tweaked
<TomB> so continue posting your super feedback on me
<TomB> and dont get to frustrated if something isnt working as well as should at start
response: #200
+67-
I always thought it was weird that one of the biggest missiles in the game (cruise) is also one of the best vs. fast ships like inties, whereas standard missiles for frigates are too slow to hit an inty, or even most frigs with MWD. Kinda spoils the whole point of weapon size determining target type, ie using small ships and weapons to take out other small ships.

/me wishes he was present at the dev chat.
response: #209
+102-
awww, I loved my crow with long-range light missiles
response: #210
+78-
cruise missiles the biggist? maybe the fastest and longest range but diffently not the biggest

torps would be the biggest and they are slow and with the upcoming missile changes they should be dumb vs small ships
<Oveur> Yes, absolutely, it's just that access control management isn't always that straightforward, not to mention if you want it integrated into thecurrent corp roles, which we really do have lots of already
<Oveur> so, we just have to get around to designing and implementing it but it hasn't gotten a timeslot yet in our development
<Oveur> but it's quite high on the list of desired POS features, so when we get dev time for new POS features, it's in
response: #194
+82-
No Dev Time yet associated with changing Roles and features for POS access rights ??? you have to be kidding me.... and of course you want people to lay out more POS and move to 0.0... but won't insure there is a simple role that allows access to a POS's features and arrays without access to the OFF switch...
response: #196
+57-
Dude, the POS was a major part of exodus. I really love CCP and respect each and every one of you (as far as I've followed your blogs over the months) but the POS situation is just plain wrong. Man, it takes a willingness to sacrifice your left nut to make one work well (or extremely good placement and connections), but the access issues and the million other bugs clearly indicates this should never have left the hanger. With all due respect.

Caztra Tor
<Oveur> Charisma will get very usefull with the new leadership overhaul, the current design is about 24 skills (or more) with associatedmodules and possibilites for specialized ships
<Oveur> but that all has to go through prototyping and playtesting before it's close to its final incarnation, it might end up exactly like that oreven more skills/modules
response: #188
+81-
Finaly :D
ive got 25 charisma points :s
response: #197
+73-
WTF - I didn't choose Cha as my main attribute in order to lead my fellow players (I couldn't care less about them), but to impress, lie and deceive the NPC population. Smuggling, haggling, skulduggery - that's what this rogue has been looking for. No love for me?
<Oveur> Well, some of you might remember that EVE is supposed to be a tactical/strategic combat game, not a twitch based game, so the damageoutput is getting far too high atm
<Oveur> My personal opinion is a flat incrase to all hitpoints to begin with, but there are a myriad of corners to look into there
<Oveur> But in general terms apart from that drastic measure is, defensive modules will be getting far better relative bonus than for exampledamage affecting modules
<Oveur> also, passive modules getting a considerable boost in the upcoming patch, where plates and extenders really start to matter
<Oveur> but the reason for the insane damage is simply the myriad of ways to increase the damage
<Oveur> some are stacking nerfed, others not
response: #213
+87-
It doesnt matter how much HP u give a ship, if it can't repair it fast enough, then whats the point in it having it all? Damage should be reduced a hell of alot, its like beta now, fit ure ship with as many guns, damage mods, tracking and sensor boosters as u can..
response: #214
+54-
Its ok as it is now..... I was attacked by an ishkur today, and althought it warp scrambled, webbed, and jammed my enyo it couldnt kill me, like EVER

In the end he gave up and warped off. increasing defence and decreasing dmg would mean things like that happening more and more
<Hammerhead> do you promise this is your last question ever?
<Oveur> he better
<Hammerhead> IMO the damage is getting too high, like Oveur said
<Hammerhead> I'd like to see eve move to a more tactical game and not just activating modules and waiting for people to die
<Hammerhead> there is an issue with MMOGs that people tend to blob up
<Hammerhead> so it's something we need to find ways to work around
<Oveur> yeah, we have so many avenues to explore for new modules which can do lots of spiffy things
<Hammerhead> one thing that we're working on is the gang stuff
<Hammerhead> options for commanders to have modules that effect the gang
<TomB> and making logistics worth their price
<Hammerhead> it's very hard to balance the different playstyles of the races as well. Minmatar are supposed to be very fast but how does thiscompare with the Amarrians bias towards tanking
<Oveur> also negative effects for too large gangs
<Oveur> and tactical/strategic locations within solar systems
<Hammerhead> yeah Logistics cruisers are getting a big boost next patch as TomB mentions
<Hammerhead> that as well as the armor plates and shield extenders are getting a boost
* Redundancy wants to stay in frigates in the future too, since they're much more fun to fly. (imo)
<Hammerhead> so hopefully we can see longer engagments instead of the 1 minute gankings we see
<Hammerhead> and when we're designing modules we're looking at beefing up defenses more than beefing up damage
response: #190
+70-
Then why do the amarr have the fastest t1 hauler?
response: #195
+53-
You don't want people to blob up so much (read: 80 bs fleet), then you have a gang-member cap that starts at say 20, and you have skills to increase it per level, similar to corp management.

Would also encourage the tactical side, where you could have 3x20 man fleets instead of a h00ge 60 person blob, and you could try different attacks eg flaking, surrounding, feigning yadda...

response: #202
+59-
Reply #195

I think that's probably going to be part of the new Leadership Skills. Keywords being "think" and "probably" :)
<Oveur> Yes, we have been looking into that, t20 has been going over some wiki's and that general concept is something we're fond of exploringmore
<Oveur> but of with more stringent version control, where an internal editor approves the submission before publishing
<Oveur> but wouldn't limit it only to anthology more like allow everything
<TomB> its a deal ... ill bring my bat
<kieron> I can actually take the Eidolon with 5 Basic Miners out of the hangar and bust some roids this time.
<Rhaegar|afk> nerfbat 4tw
<Oveur> I hear there will be new Quafe Queens, except they are a bit different kind of queens
<Hammerhead> how about pass out drunk in the corner in a Quafe t-shirt contest?
<TomB> anyone got the pic of "I am TomB's NerfBat" ?
<TomB> link to the pic
<Redundancy> Given how drunk we get at Fanfests, anything other than a drinking contest seems a little unfair.
<Oveur> Oh, and Daakkon just requested open karaoke night
<TomB> like URL
<Oveur> and comparing to how widespread singing has been on teamspeak the last year
<kieron> Ummm, Drunken Dev Karaoke just scares me
<Oveur> i think that ones a given
<Rhaegar|afk> My rendition of Barbie Girl is second to none ¬_¬
<Hammerhead> I want to see Daakkon and Tank CEO do karaoke. How about "like a virgin"
<Oveur> I think that's a dare Hammerhead
<Oveur> I think that's a dare Hammerhead
<Redundancy> I hope I've passed out before that happens
<Hammerhead> [21:40] <Daakkon> CHALLENGE ACCEPTED
<[QT]omgrawr> :D
<Hammerhead> we need to hold that guy to his word
<[QT]omgrawr> hush so i can say my bit now ;)
<[QT]omgrawr> That brings us to the end of the Devchat.
<[QT]omgrawr> Thank you to the CCP devs for providing us with a nice juicy devchat. The log is up on omgrawr.net, at http://omgrawr.net/index.php?knowledge&op=show&id=156 where you can rate the questions :)
<Oveur> Thank you for having us!
<Redundancy> or the answers.
<TomB> fast typing
<Oveur> and thank you all for showing up!
<TomB> thanks
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