Knowledgebase
omgrawr.net Control Panel
LatestBrowseRandom>0TopBottomAddQotWSearch
quote #
Navigate through the tree of knowledge, add new questions or answers, and rate those that have already been asked/answered.
category: R&D / Production
Richardsson: It’s all on hold for Next-Gen Research implementation, which focuses far more on active gameplay, furthering of the blueprints themselves, rewarding limited-run blueprints, reverse engineering and new mini-professions which support R&D.
Richardsson: The components get cheaper, the Moon Miners are already struggling to be profitable so I’d say the supply of the Tech 2 specific components are there. The production time is one thing though and the demand is rising so there is need for more blueprints. One thing to alleviate Tech 2 production times are the Next-Gen manufacturing facilities, they will enable you to shave of the production times.
Richardsson: Tech 2 research, Tech 3 everything, Booster manufacturing and processing, possibly limiting high end research to Starbases too.
Richardsson: Although it is serial lines which manufacture, very much similar to today’s slots, you will have a number of parallel lines manufacturing in each facility. This especially applies to Empire facilities where you should see even less lead time than before when the system has matured and more people are doing manufacturing and research in private facilities, such as in Starbases and Outposts.
Richardsson: The last thing I want to do is to give away more free BPO’s through the agent lottery than we do today. Each ship is seeded about 20 times each, meaning that in some cases we’re giving away 100’s of billions compared to what the blueprints are selling on the market for. We’d rather do the final solution, where people can utilize their RP’s more directly, control what they use it for and even settle for getting a reward faster but in the form of limited-run tech 2 blueprints.
v0.6.1
 Coldfront sites: