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<Oveur> We're doing a number of things to make 0.0 more interesting, especially infrastructure wise, where you'll see a new addition in the nextpatch
<Oveur> we're also increasing commander and officer spawns, adding blueprint copy drops to officers and high level complexes and introducing newitems which are only available in 0.0 such as the pirate implant sets
<Oveur> we have in the works to enable trading and escrow from conquerable stations, which hasn't been possible so far because you can limitaccess to the station, but allowing access to the deliverables window fromoutside the station solves that
<Oveur> system sovereignty is getting more direct benefits in the next patch too, especially when regarding infrastructure
<Oveur> regarding trade routes, we have been looking into it but havent invested enough time into overhauling the whole trade route sytem,but adding new commodities as specific 0.0 can be a possibility
<Oveur> but I'd rather see the player markets create trade route profitability from empire to 0.0 or intra-0.0
<Oveur> thats why we want to enable full player trading, and thats why we're focusing far more on player infrastructure than before
<Oveur> there is also the COSMOS project, which is a long term project that creates a landscape in the 5000 solar systems already there
<Oveur> an example of a COSMOS constellation would include some specific mineral or set of items acquired through various ways, which arerequired to build a specific modified ship, module or anything really, whichbears the traits of that specific constellation
<Oveur> ... and continuing, a COSMOS constellation could also house some specific new environments, structures, complexes, agents in space,special pirates etc.
<Oveur> The new world order, which is a long term project more focused on the political and geographical landscape include the changes to thegates and other changes which complement 0.0
<Oveur> But being political, many of its goals is to enable players to fully paticipate in that political landscape
v0.6.1
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