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<Oveur> Tech 2 ammo/missiles feature in all cases new angles to its use, other than changes in ammo
<Oveur> *changes in damage
<Oveur> As an example, you could get double damage output, but get a 50% velocity decrease while using them
<Oveur> or some other weird negative effect, like making your ship pink, which scaringly enough might entertain some people in here
<Oveur> but in any case, each will have it's own characteristics making it more complicated to use as well as more effective when used properly
<Valar> (never take Oveur literally) :รพ
<Oveur> they will not be in the next patch, since we are adding faction ammo in the next patch along with various other tech 2 stuff (tech 2launchers are in though)
<Oveur> faction ammunition is quite straight forwards, named types which you can get from the major factions and typically give small changes todamage or damage type
<Oveur> Oh, and it will be in the following patch
<Oveur> the tech 2 ammo that is
v0.6.1
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