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<Oveur> We have a prototype designed which is now being implemented, we're going to playtest that a bit and see how it works out, and then we'llspill the beans on specifics.
<Oveur> The main thing we see now as defense against it is some amount of predictability, so that if you know where it is now and it jumps, youhave a certain area which he could go
<Oveur> not only that, the current design utilizes a mechanism on the destination which also alerts you of an incoming jumpdrive ship
<Oveur> Other than that, it'll use fuel, it's quite powerful, so I imagine it'll be severily pre-nerfed when released
v0.6.1
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