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<TomB> its not on the plan for upcoming patch but it might get looked at later
<Oveur> Well, if we do something like the nav computers, we probably wouldn't, since currently it's on the schedule to get the mobile warp disruptorsworking properly, releasing the large one, making them all smaller, cheaperand faster to anchor
<Oveur> and the wcs' don't do diddly against a warp disruptor - but there are still cases where loading your lows full with wcs's is just ... silly
<TomB> scrambling using the ew system was tested as some might know but didnt go live but it will get some lookat and test runs in the future
<Oveur> so the areas where you dont have warp disruptor possibilities. To address the effectiveness of them would be more in line than making themhigh's
<Oveur> *so there are areas
<Oveur> exactly, the warp scrambling move to the EW model would make those 5-8 wcs's scenarios worse
<Oveur> at least, that was our goal
<TomB> moving it to hi slots doesnt solve the issue of multple stacked wcs just bcuz players sacrifice fire power
response: #204
+31-
what about different strength wcs's? Powerful ones need a hislot, middle-of-the-road wcs's take a medslot, and the current wcs's use lowslots.That would offer more options I think.
response: #206
+58-
Could u not make ship classed wcs, e.g a battleship one takes 2000 powergrid, cruiser taking 150, no-one should really use frigatre anyway..?
response: #207
+53-
WTF "no-one should really use frigates... are you nuts? Frigates are invaluable.
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