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<TomB> think of the missile to be guided to explode in area X where it predicts that the ship will be at
<TomB> the missile does a ( ) boom field
<TomB> a battleship in that boom field will get (( )) so it gets the entire boom
<TomB> a frigate in it ( . ) is a fly but ofcz gets dmg because its in it
<TomB> the faster the ship is moving the harder it is for the guidance to track the area for the explosion
<TomB> ideal would be to do it through real splash damage
<TomB> like i was just asked about
<TomB> this used to be a feature for missiles
<TomB> but the problems caused by this most cool feature is a horror, server perfomance, empire wars, general fear of shooting a missile etc. etc.
<TomB> the missile does a ( ) boom field
<TomB> a battleship in that boom field will get (( )) so it gets the entire boom
<TomB> a frigate in it ( . ) is a fly but ofcz gets dmg because its in it
<TomB> the faster the ship is moving the harder it is for the guidance to track the area for the explosion
<TomB> ideal would be to do it through real splash damage
<TomB> like i was just asked about
<TomB> this used to be a feature for missiles
<TomB> but the problems caused by this most cool feature is a horror, server perfomance, empire wars, general fear of shooting a missile etc. etc.
problems caused by this most cool feature is a horror, server perfomance, empire wars, general fear of shooting a missile etc. etc.
Yup, server performance, and fear to shoot missile :D
Yup, server performance, and fear to shoot missile :D