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<Oveur> Well, some of you might remember that EVE is supposed to be a tactical/strategic combat game, not a twitch based game, so the damageoutput is getting far too high atm
<Oveur> My personal opinion is a flat incrase to all hitpoints to begin with, but there are a myriad of corners to look into there
<Oveur> But in general terms apart from that drastic measure is, defensive modules will be getting far better relative bonus than for exampledamage affecting modules
<Oveur> also, passive modules getting a considerable boost in the upcoming patch, where plates and extenders really start to matter
<Oveur> but the reason for the insane damage is simply the myriad of ways to increase the damage
<Oveur> some are stacking nerfed, others not
<Oveur> My personal opinion is a flat incrase to all hitpoints to begin with, but there are a myriad of corners to look into there
<Oveur> But in general terms apart from that drastic measure is, defensive modules will be getting far better relative bonus than for exampledamage affecting modules
<Oveur> also, passive modules getting a considerable boost in the upcoming patch, where plates and extenders really start to matter
<Oveur> but the reason for the insane damage is simply the myriad of ways to increase the damage
<Oveur> some are stacking nerfed, others not
It doesnt matter how much HP u give a ship, if it can't repair it fast enough, then whats the point in it having it all? Damage should be reduced a hell of alot, its like beta now, fit ure ship with as many guns, damage mods, tracking and sensor boosters as u can..