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<Oveur> There are a number of things we're looking to there. We want to start some planetary interaction and in 0.0 there is obviously more of unclaimed planets available
<Oveur> We want planetary interaction to fit into a lot of current chains, such as manufacturing, research, complex reactions etc.
<Oveur> We also have combat boosters, which is based on a number of 0.0 COSMOS constellatiosn
<Oveur> which are really more like regions, since their unique resources bleed into the whole region
<Oveur> which then spawns new starbase structures like chemical labs etc.
<Oveur> We also want factional warfare to play some part here, since you will be fighting for some of the 0.0 factions
<Oveur> But that is a lesser focus, since 0.0 COSMOS is far more focused on providing a landscape upon which the players can build infrastructure
<Oveur> we also need to create more avenues for 0.0 infrastruture to be leased from the owner, opening up real incentives for the sovereign to want other people in his systems
<Oveur> since they create an steady income for the sovereign
<Oveur> this both applies to planetary interaction, leasing out things like a planet for other outposts under your protection and moons for starbases
<Oveur> this requires some advances of the sovereignty system obviously, but this stuff, like leasing and such would also be beneficial for empire, where we can allow players to rise and earn leases based on standing and performance, just like in the old roman armies where you got your little farmland after your tour of duty
<Oveur> Mix this all up together, I think we'll have something really interesting out there. We'd really like to spin in factional warfare there so that player empires can fight NPC empires for territory and resources, but that's easier said than done
<Oveur> but we'll die trying as usual
v0.6.1
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