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<Orestes> Q: System Scanning. Have you finalised the designs yet and if so, how will it work?

<@omgbbqove> Yes, it's one of the things not frozen yet. We need this in, but we have done a number of redesigns of this
<@Hammerhead> It works well judging by how much omgbbqove has ganked me on the interanl test server
<@Hammerhead> he is a griefer
<@omgbbqove> heh, good point =)
<@omgbbqove> but we are implementing the final version. currently it's probe based, so you drop probes so that you can do scans whether the target has moved or not
<@kieron> You sure it's not omgh4x, Hammerhead?
<@Hammerhead> could be
<@omgbbqove> while the previous design was relying to heavily on 3-5 man teams to get a good result for somebody who knew to evade it
<@Hammerhead> I should petition him
<@omgbbqove> but it's still player skill and time related, but we'll see how this version works.
<@omgbbqove> we'll get it onto Singularity end of this week
v0.6.1
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