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<Hammerhead> do you promise this is your last question ever?
<Oveur> he better
<Hammerhead> IMO the damage is getting too high, like Oveur said
<Hammerhead> I'd like to see eve move to a more tactical game and not just activating modules and waiting for people to die
<Hammerhead> there is an issue with MMOGs that people tend to blob up
<Hammerhead> so it's something we need to find ways to work around
<Oveur> yeah, we have so many avenues to explore for new modules which can do lots of spiffy things
<Hammerhead> one thing that we're working on is the gang stuff
<Hammerhead> options for commanders to have modules that effect the gang
<TomB> and making logistics worth their price
<Hammerhead> it's very hard to balance the different playstyles of the races as well. Minmatar are supposed to be very fast but how does thiscompare with the Amarrians bias towards tanking
<Oveur> also negative effects for too large gangs
<Oveur> and tactical/strategic locations within solar systems
<Hammerhead> yeah Logistics cruisers are getting a big boost next patch as TomB mentions
<Hammerhead> that as well as the armor plates and shield extenders are getting a boost
* Redundancy wants to stay in frigates in the future too, since they're much more fun to fly. (imo)
<Hammerhead> so hopefully we can see longer engagments instead of the 1 minute gankings we see
<Hammerhead> and when we're designing modules we're looking at beefing up defenses more than beefing up damage
response: #190
+69-
Then why do the amarr have the fastest t1 hauler?
response: #195
+53-
You don't want people to blob up so much (read: 80 bs fleet), then you have a gang-member cap that starts at say 20, and you have skills to increase it per level, similar to corp management.

Would also encourage the tactical side, where you could have 3x20 man fleets instead of a h00ge 60 person blob, and you could try different attacks eg flaking, surrounding, feigning yadda...

response: #202
+60-
Reply #195

I think that's probably going to be part of the new Leadership Skills. Keywords being "think" and "probably" :)
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