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You don't want people to blob up so much (read: 80 bs fleet), then you have a gang-member cap that starts at say 20, and you have skills to increase it per level, similar to corp management.
Would also encourage the tactical side, where you could have 3x20 man fleets instead of a h00ge 60 person blob, and you could try different attacks eg flaking, surrounding, feigning yadda...
Would also encourage the tactical side, where you could have 3x20 man fleets instead of a h00ge 60 person blob, and you could try different attacks eg flaking, surrounding, feigning yadda...